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Power Generation

Generators produce energy (E) that can be stored in batteries / energy boxes and used by machines.

Coal Generator

coal_generator

Burns solid fuel (coal, charcoal, scrap, and other mod fuels) to generate 32 E/t (Tier 1). Fuel burns at half the vanilla burn duration. It pushes up to 320 E/t to neighboring blocks and has an internal buffer of 40,000 E.

Usage: Put solid fuel in the fuel slot. The battery slot (slot 1) lets you charge/discharge a battery.

Fluid Generator

fluid_generator

Burns fluids to produce energy. Internal buffer: 10,000 E.

FluidConsumptionOutput
Lava2 mB/t20 E/t
Water1 mB/t1 E/t
Hot Spring1 mB/t1 E/t

Usage: Supply the fluid via a fluid pipe or by placing a bucket/cell in the input slot.

Solar Panels

Solar panels produce energy passively during the day (and some at night for higher tiers). They have no fuel requirement. Each has 4 battery slots to discharge into batteries.

PanelTierDay PowerNight PowerCapacityPhoto
Solar PanelTier 11 E/t0 E/t1,000 Egenerator_solar_panel
Advanced Solar PanelTier 28 E/t1 E/t10,000 Egenerator_advanced_solar_panel
Hybrid Solar PanelTier 364 E/t8 E/t100,000 Egenerator_hybrid_solar_panel
Ultimate Solar PanelTier 4512 E/t64 E/t1,000,000 Egenerator_ultimate_solar_panel
Quantum Solar PanelTier 54096 E/t2048 E/t10,000,000 Egenerator_quantum_solar_panel

Usage: Place in a location exposed to the sky. Connect cables to the output, or place batteries in the battery slots.

Wind Mill

generator_wind_mill

Generates power based on wind strength. Must be placed above Y=64. Power scales with:

  • Height (higher = more power)
  • Obstacles (blocks counted in a 9×9×7 area)
  • Weather (thunder > rain > clear)

Wind strength drifts randomly between 0 and 30. Internal capacity: 100 E.

⚠️ Danger: If wind power is ≥ 15 there is a small chance the wind mill breaks and transforms into a Coal Generator, dropping iron ingots.